DeGroot Keep

CONTROL POINTS

The control points have been scripted to function nearly identical to how they would in TF2.

MAP FUNCTION

The script incorporates modular events, such as map triggers of opening a door.

REPLICATION

Every entity that is unique to TF2 had to be scripted from scratch to replicate the gameplay seen in TF2, down to the harmonic number generator needed for capture speed.

THE CODE